Hello all, I have some code on level start that spawns a number of pawns on the map that the player can then press a button to posess.
When the pawns spawn, they seem to spawn static. They float in the air at the target spawn points, and never get physics applied.
I can possess the characters, as my camera shifts to theirs and my input works (Its a 2d game, so when I press left/right it just rotates the character for movement. I see the rotation happening as I press the buttons) but nothing else works. My jump animation is set to play when the character is falling, but its not showing, so the pawn has no velocity whatsoever.
Did I miss a step during the spawn process that “Activates” the character per se? I know my movement works, as I tested all of the blueprints manually before I did the spawn code and they work great.
Any help is greatly appreciated.