Hi!
So I’m following the programming tutorial series on youtube with the battery that empowers the character. In video 13 he creates a dummy that spawns the battery in the world. My battery gets spawned, it’s also visible in the outliner, still, I can’t see it ?! I also dragged the BP_battery manually into the scene to see how it reacts to the world when I hit play and everything’s fine (and its visible). It falls to the floor and just lies there. But when I want to spawn it via blueprints, it’s just invisible (but there, I can see the object in the outliner). I also switched the spawned object to a fire effect and the fire effect gets spawned too. The battery though is somehow invisible…
Can someone maybe explain what I’ve done wrong ?
Thx a lot in advance!!!
actually it’s quite a simple blueprint, nothing fancy. Battery spawns, but is not visible in the game. Any ideas ?
UPDATE: It has to do with the blueprint I want to spawn. There’s a thread where someone complains about an object being invisible with inheritance:
Since my parent class is APickup and my child class is BatteryPickup, this could be the issue. Is it a bug in the engine ? The static mesh of the battery is inherited so yea, anyone knows whats going on there ?