Hello. I make prototype where you can throw object similar to angry birds mechanic.
Situation is following:
- I have Sphere actor, blueprint. If I place it at level, then start level, throw it to destructible cube, cube breaks, particle system starts
- I created blueprint script at Level blueprint and at Sphere blueprint: when press N, spawn actor from class Sphere blueprint
- Then if I press during gameplay, actor is spawned, but when I throw it at destructible cube, cube DOES NOT BREAK, but particle system still starts.
So hit event logic works ok. If I just drag blueprint from content browser to scene and don’t make any changes, everyting works fine. If I spawn sphere during the game, something weird happens and the cube can’t be broken by this spawned sphere.
Why this can happen?
Thanks a lot in advance