Spawned meshes not lining up with Sockets

Hey all! Artist trying to do something fancy for once.

I’m trying to build a simple procedural building, but I’ve run into an issue.

I am attempting to spawn windows at random onto the front of the building, and currently using sockets manually put on the base mesh. The windows appear just fine and sit in the right spots, but they slide all over the place once I rotate the actor. I’m clearly doing something wrong in my blueprint, but I have run out of ideas, and searching has yielded no help so far. Does this ring a bell for anyone? Can you think of a better way to spawn the windows in general? Feel free to point anything else looking weird out too.

Managed to find a fix!

I changed my method and used Attach Component To Component instead - that worked!

1 Like