Spawned Interactable Components are broken since 39.00

Thanks @Flak, appreciate it

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Any timeframe of when this issue is resolved?

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Hey everyone!

Issue still hasn’t resolved, but we came up with a workaround for our project if you need to unblock yourself:

  1. Create a new input_trigger_device that takes a Creative Input Action, that action being Creative Input Custom 6 (Interact), then subscribe to the device trigger with a placeholder function.
  2. Create a custom component that has a mesh_component that can detect overlaps with your actor/component of interest.
  3. Add some detection and registration/unregistration logic for when your actor/component is in your radius as well as some VFX or other UI/UX elements to tell the user that the actor/component can currently be interacted with.
  4. Hook up your filtering and interaction logic into the input_trigger_device event subscription’s placeholder function!
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Ok this is wild. The just rebuild interaction from scratch method lmao :rofl:

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Pretty much lmao, but it got the job done for now at least!

Currently Still Broken in 39.10

Yep, can confirm that unfortunately…

FORT-1025748 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 39.20.

39.20v
Why are my test results only successful a few times, with most still failing?

We are on 39.11

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Okay, I thought yesterday’s update would upgrade to version 39.2.
@WinterWins1 Thank you.