I’m trying to reduce the amount of time it takes me to create puzzles in my game, it is a slow tedious process. So i’m trying to spawn the objects i need at a target I specify based on the puzzle I need.
What I’m trying to figure out is how to take a class that I spawn, and then turn around and take that class and make a trigger event out of that spawned object.
The object I’m spawning is a specific collider object, that sets things in motion.
As DevilsD said, could you explain a bit more about what do you want to achieve? From what I understand spawning a BP that already has trigger and the logic should be enough.