Spawned class as trigger ?

I’m trying to reduce the amount of time it takes me to create puzzles in my game, it is a slow tedious process. So i’m trying to spawn the objects i need at a target I specify based on the puzzle I need.

What I’m trying to figure out is how to take a class that I spawn, and then turn around and take that class and make a trigger event out of that spawned object.

The object I’m spawning is a specific collider object, that sets things in motion.

thanks for thoughts

-Finn

If the Actor Class is already a trigger, it will behave as such when you spawn it in.

Your question is slightly confusing or im just not understanding what exactly the problem is that your having.

As DevilsD said, could you explain a bit more about what do you want to achieve? From what I understand spawning a BP that already has trigger and the logic should be enough.