I have a blueprint with a mesh moving along a spline. I added the spline first, then the sphere.
http://i.imgur.com/AexM5Tfl.png
This blueprint is added as child component in my vehicle blueprint and spawned correctly.
http://i.imgur.com/7vkqIHRl.png
The problem is that changes made to the spline don’t affect the spawned child actor.
Basically I dragged the first blueprint in the scene and modified the spline but the spawned child actor still follows the default spline.
What am I doing wrong?