Spawned Characters T-Pose During Playback-Rewind, has anyone seen this issue?

Spawned Characters T-Pose for one frame during Playback-Rewind
This only happens with spawned characters and only when you rewind on a playback
We have MeshComponentUpdateFlag = EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones;
and everything else seems to work fine.


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