Hi All,
I spawned a blueprint character from C++ side. I can see it at the scene, but it does not move.
What is the reason of this situation;?
Hi All,
I spawned a blueprint character from C++ side. I can see it at the scene, but it does not move.
What is the reason of this situation;?
Has it been possessed by a controller?
when i drag the blueprint into the scene, it works very well. i give the movement to the character with AddMovementInput function and i did not change the default controller.
I solved this problem by changing Auto Posses AI option to Placed in World or Spawned in character defaults
I solved this problem by changing Auto Posses AI option to Placed in World or Spawned in character defaults
thanks for posting the solution, this was driving me crazy!
Placed In World did not work. But Spawned did. Thanks a lot!