So I am currently beginning with the UE4 Engine as I previously only worked with Unity3d.
Now I for my project that I am working on in UE4 I need to spawn different characters with different Inputs (some has Mouse and keyboard, the others may have VR Input).
I managed to spawn the default FPS-Character through a selfmade GameMode Blueprint.
After Spawning I possess the created FPS-Character by the new connecting player.
Now I am able to move around in my level with the character just like in the FPS-Demo, except that I can’t rotate the direction. So the camera won’t rotate, but I am still able to shoot projectiles by pressing the mouse button.
So specifically the Mouse Axis won’t change my character, even if I get Mousemovements if I print out the Axis Value of the Event “InputAxis Turn”. So basically I get movement, it just won’t get translated to the character itself, even if the Mouse Input is handled inside the Character.
Do I miss on something?