Hello, sorry for the dumb question, but I am quite new to Unreal. I spawned a character in my level blueprint using a SpawnActor node. I then try to make that character jump in quite a few different ways. Ultimately, I do not want the jump to be controlled by the player, but for testing purposes, I tried to use the G key as input. When that did not work, I tried to jump every time EventTick is called, but that did not work either. I haven’t been able to find a previous post that solves this, and I’m going crazy. Any help? (Can Jump is enabled by the way.)
In the picture of my blueprint, I know that EventTick is being called, as the print appears every frame. Similarly, I know that the G key was being accepted as input, although I did not include that in my picture. I’m just very confused how the below blueprint wouldn’t work. It’s as simple as it gets. Thanks.