I have programmed my NPC in blueprints to fire off event beginplay to find a random point in the map and spawn a house. As of now, I have it to where he just stops once the house actor is spawned. How do I make the “AI” claim the house actor it spawns and take possession of it? At some point I will have AI to “have kids” that will grow up and spawn their own houses so what I don’t want is the AI occupying each others’ houses. For now tho, I’m just focusing on the one AI. This is all setup with blueprints, no behavior tree or blackboard