Spawned AI Pawn does not move on NavMesh


I have a Character Blueprint that uses NavMesh to move around the level. It works fine when added manually in the editor but when spawned through blueprint it does not move.

The AI controller of this BP has a fixed location for testing purpose (the placed one works, the other does not):

Here’s the blueprint that spawn it:

Also, I have this configured to the AI pawn:


Any idea of what could be wrong?

I solved it by adding a Delay node just after BeginPlay.

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This is the solution.