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Spawned actors not receiving correct collisions

The problem seems to be a fairly simple one but it’s giving me headaches trying to fix. Basically the AI that’s either being spawned or put into the level is not colliding with spawned actors. The AI collides with any of these actors if they already in the level at the start but when I’m spawning them the pawn collision is being ignored.

I would be grateful if anyone could provide me with the solution?

Hey painedadj

Do you have your navmesh configured for runtime generation? The property used for that can be found in Project Settings -> Navigation Mesh -> Runtime Generation.