Spawned Actors don't destroy when they hit the ground

I’m working on a school assignment that requires I spawn and destroy an actor. I have a box collision trigger which spawns the actors from above and I want them to destroy when they hit the existing landscape. I’m not sure why, but the actors aren’t destroying when they hit the ground. I know I’m probably missing some nodes in the blueprint below, but here’s what I have so far.

Ignore the play sound and emitter. Those are just for effect.

I am a bonehead and forgot to turn on simulated physics generate events under the collision detail of the actor blueprint.