Spawned actor retains velocity of its earlier iteration

Hi,

Annoying issue. I spawn an actor at Event Play, load game, but the newly spawned actor retains the velocity of the earlier actor. How can I spawn an actor that does not retain any properties of its previous or alternatively kill all its velocity for sure. With Character, of course its possible to Kill Movement but with Actor no such luck.

I’ve tried setting it to static, disable physics momentarily or apply damping on spawn for a moment and other nasty hacks but those don’t help. Why is a spawned actor not unique with all its properties?

Appreciated.