Greetings
I have a “Castle” Blueprint that spawns “CastlePillars”
The Castle root is set to OverlapAll, so I can fly through it with my player.
CastlePillars are set to BlockAll, but:
If I use SpawnActor inside Castle, the CastlePillars dont Block me, I fly through them.
However, when I spawn the Pillars manually on the Level, by draggin them into it, they actually do stop me.
Whats the problem??