How do I get a spawned Emitter/Actor out of memory and object count?
I can deactivate it and all works fine, but when I destroy it or auto destroy (loop, kill on complete ticked), it stays is the object count, i.e. the objects created by it.
- migrate the black body emitter from the content examples to an empty project.
- set the spawning up, then spawn and destroy (see manual)
->>>it will not disappear in the object count (Editor preferences->misc->show fps and memory)
How to get rid of it???
I have a level that spawns a lot of emitters, and this is absolutely fine and works, but they are not disposed properly in object count. As a result a get a second log sudden freeze during the gameplay.