I have been working on a RPG and reached the stage of attaching equiped itens to the character, the problem is: After spawning the actor, it just dont attach to actor/socket.
No matter what socket i use, AttachToComponent or AttachToActor, Snap to Target, i tried MANY options but it just spawns and act like the Attach command dont exist, the only difference is if i disable or not the collison:
During “Play in Editor” mode, if you press F8 and check the “World Outliner” panel, does the actor that contains the socket has the spawned weapon nested?
Can you try unpinning the GetActorTransform node and split the “Spawn Transform” parameter from the “Spawn Actor” and test?
Boa noite Bruno!
Quando ejeto do personagem e vejo a transformação do ator spawnado ele está no lugar certo mas o Mesh não, quando mudo o transform do spawn pro socket ele spawna no lugar correto mas a colisão faz o ator ser “repelido”, voando pra longe do personagem. Meu Attach to Actor ou Attach to Component não faz o ator ficar “preso” ao personagem.