Hello, I have a scene that has several different types of insects interacting with each other. Every scpecies of insect is its own child class, but shares a parent class, which is where most of the blueprints for all of the insects is handled. I’m trying to make a spawner that periodically spawns one type of insect, but the problem is that it will only execute its own BeginPlay node, not that of its parent class, or any of its blueprints; it just does nothing. It is a pawn that sometimes uses a behavior tree, to I have tried using Spawn AI From Class instead, but all that does is have it execute the behavior tree once, and then do nothing. It shouldn’t use the behavior tree at all if it were reading the blueprints of the parent class, and it would behave completely differently.
How do I make a spawned actor activate the BeginPlay node of its parent class?