Spawned actor does not replicate to clients

A pawn (with this replication tab: https://i.imgur.com/xaqX0FZ.png ) doesn’t spawn properly on clients after spawned on server, however on the server all actors spawn just fine.

I spawn around 20 actors in a for-loop at the server but at most one of them succesfully spawns on the client too.

Any help is greatly apreciated!

Realized that sometimes a dynamic spawn won’t replicate but if you multicast a function from server on that pawn the server will update the clients and the actor will spawn.

But in that case actor is spawned twice