Spawned actor destroys itself while it not supposed to! :)

Yeah, it suppose to be obvious… But it’s not :slight_smile: With Destroy Actor function at the end, the whole thing stopped working. Mines are poping out where I’m placing them, but they’re just laying there, no kaboom for the enemies :wink:
Alrighty, I put DestroyActor back after ForEachLoop and I moved ApplyDamage before MultiSphereTrace and all seem to be working now :slight_smile: