Here’s the problem: I created a proximity mine, that inflicts damage on EventActorBeginOverlap, (but only on AI, player can enter it’s collision box) destroys itself and spawns particle emmiter. It works just fine, when placed in world through editor. But. I want to give my character ability to place this mine via keybord key. When this button is pressed, particle emmiters immediately fires up, like if mine launched DestroyActor function, without damaging my character at least. Any ideas how to fix that?
Screens from Mine and character BP’s: