For weeks I have been trying to figure out an overlapping collision problem.
Basiclly, in the level blueprint window I created a random spawn at Target Points system, which works fine, however, everytime the blueprint actor spawns at a Target Point, ue4 thinks (or maybe I’m a noob) the actor is being overlapped by the player character, which is not true, because I clearly see that the blueprint actor is not in range at all. Am I doing something wrong?
I’m not sure if it’s a bug in ue4 or not but I hope that the problem can be fixed.
After running the test above, I found that the overlap is firing because it is being set off by itself. If you set things up to ignore self (example below) this resolved the issue on my end. Could you give this a try and let me know if this makes a difference?