Spawned actor collision problem

Hi everybody!

For weeks I have been trying to figure out an overlapping collision problem.
Basiclly, in the level blueprint window I created a random spawn at Target Points system, which works fine, however, everytime the blueprint actor spawns at a Target Point, ue4 thinks (or maybe I’m a noob) the actor is being overlapped by the player character, which is not true, because I clearly see that the blueprint actor is not in range at all. Am I doing something wrong?
I’m not sure if it’s a bug in ue4 or not but I hope that the problem can be fixed.

Thanks for your help. :slight_smile:

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?


  1. I recreated the concept in a blank project and yes, the issue is still there.
  2. First I created a basic character, based on the first person blueprint template. Then the blueprint actor.

Then the level blueprint. (Both of them are not very complicated ones.)

As you can see, the Player Start is really far from the Target Points, but every time I play the game it says that the actor is being overlapped.

Hello ,

After running the test above, I found that the overlap is firing because it is being set off by itself. If you set things up to ignore self (example below) this resolved the issue on my end. Could you give this a try and let me know if this makes a difference?


Hi Rudy!
It’s working perfectly now with the setup you posted above. Thank you for your help. :slight_smile: