I’m trying to spawn an actor at a TargetPoint, which is triggering fine. The issue is that the spawned object is always at a scale of 0.35. I’ve broken down the transform I’m using to spawn it and sure enough the scale there is 0.35. However the scale of the TargetPoint is not 0.35, it is 1.0. Even if I check in the world outline whilst the spawning is going on the scale of the Target Point is 1.0, so it is not changing at runtime, it’s just supplying the wrong figure to the GetTransform call in the blueprint. I’m fairly new to Unreal so it’s probably something simple I’m overlooking, anyone have any ideas?