I am using the SpawnActor function to spawn in actors in my game like this:
WRLD->SpawnActor(Cube, &location, &rotation);
I need to scale the actors that I spawn in. Is there anyway to do that?
I am using the SpawnActor function to spawn in actors in my game like this:
WRLD->SpawnActor(Cube, &location, &rotation);
I need to scale the actors that I spawn in. Is there anyway to do that?
SomeActor->SetActorScale3D(FVector(2.0f));
Thanks, that worked.