I would like to know why it is not possible to create SpawnActor in ConstructionScript?
You can make a macro in the Construction Script that does Spawn Actors. I ran into the same roadblock and used it to get around it.
Being able to do that may be a bug though, from the Answer below it looks like that would have undesirable side effects
Hey Satheesh,
The construction script is run every time you change a property or move it around so unless you manually destroy the actor you would end up with a large amount of actors. There are plans in the future to have some similar ability. As of right now you will have to manually add the actors you want to start with in the construction script or run some setup in the event graph.
Best Regards,
Ryan