SpawnActor Get data from Other Blueprint without using event

In the GameMode, create a reference to your spawner - it will be null at the moment.

Place the spawner in the Level, as you did. In BeginPlay (still level blueprint), Get GameMode → Cast to the extended class → set the Spawner reference to the object.

You can, of course, spawn the spawner dynamically, too, working around the LevelBlueprint shenanigans altogether.