.dude, many thanks for your attentions … : ) ,
…I have a JSON stream which continuously send me data. I simulate that random data with a C++ class from Actor. Then made a blueprint out of it and spawned 2 Characters on stage and also gave them an ID as you see…now, I want them to get that random streaming data from my spawner class …
How you role this with event dispatcher? …
… I tried many ways but it doesn’t give me a source/reference/object to Bind that event in Spawned objects … or maybe I miss something here thou …
in C++ we can assign DELEGATES in game mode and it does the job , but … how in Blueprint …?