Spawnable Collision in Sequencer

Hi,

I’m trying to spawn a collision box using the sequencer, but no matter what I do, the spawned box will not have any collision. Is this a bug or restrained by design?

If anyone is skeptical or can’t reproduce similar results, here’s an empty project that showcase the behavior: https://drive.google.com/file/d/0B0t_2fINrHDHc3c3MVQtRG9NRkk/view?usp=sharing

  1. Press T, the level blueprint will create a level sequence that spawns a “Box Trigger” with “BlockAll” as collision, and despawn it after a few seconds.
  2. You can walk through it as if it has no collision.
  3. You can’t move through the box trigger to the right, which is an exact copy of the spawnable box trigger.

Can anyone shine light on what’s going on here?

Thank you!

Hi CyanBalloon,

In your project the collision on the spawned collision box works just fine. I’m not sure what the problem is here. Is it that it doesn’t persist after the sequence ends? See my recording here: Imgur

You are quite right, I opened the project and checked it out, the collision works just fine. Must’ve been resolved in the latest update (4.15.1). How can I mark as resolved, since there is no answer?

Cheers, and thanks for pointing that out!