Spawnable actors, broken classes in sequencer

Somehow the object class that the spawnable is spawned from has gone missing. That could happen if that object class (perhaps a blueprint actor?) was removed from your project.

To fix this, you can right click on the spawnable and choose Change Class to reassign it to some existing object/actor. The docs on Change Class are towards the bottom of this page: Spawnables and Possessables | Unreal Engine 4.27 Documentation

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