Hi everyone. I faced up an issue.
I worked on level, but on the next day when i opened level and level sequencer all spawnable actors in this sequencer suddenly broke their classes.
In log I have message: Warning: Spawnable ‘Name of asset’ with ID ‘02D6335447D81B33F7AE518D2EA142D5’ does not have a valid object template
and in sequencer “the object bound to this track is missing”
This spawnable actor look like locked but it is’n true.
How could it happened and how I can fix it?
Thank for any help
Up. I need help whit it to
Somehow the object class that the spawnable is spawned from has gone missing. That could happen if that object class (perhaps a blueprint actor?) was removed from your project.
To fix this, you can right click on the spawnable and choose Change Class to reassign it to some existing object/actor. The docs on Change Class are towards the bottom of this page: Spawnables and Possessables | Unreal Engine 4.27 Documentation
Thank you! Worked for me. Change class from “empty” to “StaticMeshActor” and reassign the connected mesh.
Hi!
I’m having the same problem that spawnable actors suddenly (and randomly?) lose their classes in the sequencer.
Reassigning them by using ‘Change Class’ works - however it doesn’t work for ColorCorrectionRegions as this class doesn’t appear in the ‘Change Class’ drop down menue.
Any other ideas how I could fix them? ^^