Spawnable Actors appearing at runtime with no assigned sequence.

Hey all,

I have a master-level sequence running in real time with two shots. As soon as the 1st shot finishes, two Skeletal Meshes spawn with lightning bolt icons in the Outliner, but they do not have any assigned sequences shown next to their lightning bolt icons (see image below). I’m certain I did something wrong to cause this, but I don’t know how to troubleshoot it.

Does anyone know what might be causing this and how I can clean these up?