Spawn Widget on Screen from Box Trace Collision Help

Hey, I’m pretty new to blueprints + game design in general.

I’m wanting to spawn a widget on the 2d player screen based off the location of a hit result from a box trace, so that the widget maintains its size no matter how far the player is from the collision. I want the widget to be at the point of the collision though, translated to the 2d screen.

With what I have here, the widget is not spawning. I’ve debugged, and the widget can appear on my screen (not at collision), and the project world to screen does output x,y coordinates.

I’ve tried a few different methods, and chatGPT hasn’t made it any easier. This is what I have at this point after working from the ground up.

Any help or changes are appreciated. Thanks!


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Add To Viewport here.

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