Spawn Widget on Event?

Hey guys, I’ve created a 3d widget and can’t figure out how to make it activate/visible/spawn when triggered. It seems like no matter what I do, the widget is always active from level start. What am I missing? How can I make it spawn from a blueprint?


Add your widget in a blueprint like : Creating 3D Widgets | Unreal Engine Documentation
Then you can “spawnactor” your blueprint.

AHA! Using a blueprint to spawn another blueprint… that works perfectly. Thank you, thank you!