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Spawn Widget on Event?

Hey guys, I’ve created a 3d widget and can’t figure out how to make it activate/visible/spawn when triggered. It seems like no matter what I do, the widget is always active from level start. What am I missing? How can I make it spawn from a blueprint?

Thanks,
SVR33

Hello,
Add your widget in a blueprint like : https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/index.html
Then you can “spawnactor” your blueprint.

AHA! Using a blueprint to spawn another blueprint… that works perfectly. Thank you, thank you!