Hi,
I’m trying to build a tool similiar to matterport ( Multilevel Full Rehab - framing stage - 42 Summer Street (matterport.com) )
where an user can measure the distance between two points of the point cloud.
How can I spawn the UI widgets (dots) on the point cloud? I’ve tried to create an actor with widget components (a crosshair), but nothing appears. Here’s a screenshot of the blueprint:
The Widget Component will take care of the lifespan of the widget automagically, creating and destroying it as necessary. No need to create widgets manually unless you want each component to have a different widget.
The above is in Screen Space. If you create them in world space:
They will scale with distance from the camera but you’ll need to rotate them manually.
I know this is an old post but would you be able to provide a little more information, please? I’ve been trying in vain to spawn widgets at world locations as your videos show but I think I’m missing a crucial bit of information. After you call “Add Widget Component”, how are you providing the settings? IE all of the settings you have captured in that screenshot: which widget class to use, world space vs screen space etc.
Any help would be really appreciated! I’ve tried a lot of different things but with no luck. This seems to be the only post on the whole internet relating to this topic as well!