Spawn weapon in hands from actionbar

would like to know been looking for awhile there has to be a way of spawning a weapon like axe or bow or gun from the inventory or action I have seen in in a few games not sure if unreal is setup for that I do not want the spawn in hands after pickup I know how to do that I am looking for my survival game will have pick axe wood axe bow different guns most if not all will be blueprint actors just looking how to use the 1-8 keys for this if i was to put the axe in any of the numbered keys that axe blueprint would know what animation to use most will be the right and left mouse button and help please

Well, you can use several aproachs to create what you need.
I think the best way is to create a weapon/tool component in your character and asign it to a hand socket.
Then, when you click on the key numbers, you can replace the skeletal or static mesh you used in that component, to show your actual weapon/tool.
Of course you will nedd to change some beheviours or animations depending of the weapon/tool selected.