Spawn Trees in PCG, the Tree Becomes Blurry

Hi,

Today when I tried to spawn the tree in the PCG graph, the tree I imported from Magascans from Epic became blurry in the PCG volume but the tree mesh I dragged into level is fine. Here is the picture:

You can see that in this picture, the tree in PCG volume became blurry. This tree will move with the wind. The tree on the side is dragged from static mesh from the browser. It works fine and moves with the wind.

I also enable the new Substrate Material system in the editor. And I enable the Nanite for the tree static mesh.

When I try to spawn the tree without Nanite, it was fine. But with the Nanite tree, PCG spawns it with blurry.

Anyone knows what is the problem?

Thanks for your reply.

1 Like

I had the same issue but when I changed (for the beech trees at least) when I changed from the tree meshes in the SimpleWind folder to the ones in the PivotPainter folder (the meshes with _PP at the end) they worked!

Tick Advance wind in mat. True

I have the same issue, just that way more evident.
The trees are not from megascan.
Are we missing something or this is just another feature epic releases without even test?

I had the same issue