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Spawn Transforms

I am adding decals with the particle effect where the bullet hits. I haven’t done this yet in c++ so im having a problem with the spawn transform. What would i use to get my hit location transform

Hit.Location isnt a transform so it gives it an error and im not sure what i need to change this to (SpawnEmitterAtLocation)

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You want to make a transform from the location, a rotation from the hit structure, and a scale vector.