Hi, I have set up my tile similar to this Youtube Video. Every time I spawn the tiles, they get spawned in the exact same spot, rather than spawning one after the other, which can be seen in this Youtube Video. I have tried converting the blueprint code in C++.
Here is my code:
void ARunnerGameModeBase::SpawnTile()
{
AFloorTileActor* floorTile = GetWorld()->SpawnActor<AFloorTileActor>(FloorClass);
AFloorTileActor* floorTileCast = Cast<AFloorTileActor>(floorTile);
floorTile->SetActorLocation(floorTileCast->SpawnPoint->GetComponentLocation());
}
What do I need to change to get it to work correctly?
Thank you