Spawn specific actor in class

I am extremely new to UE4, and I have a question. I have a gun that shoots projectiles, and there are two kinds of projectiles. They both belong to the same class (Projectile) but are different actors. I cannot figure out how to switch between them. Here is a bit of my code:

//Header

/** Projectile class to spawn */
UPROPERTY(EditDefaultsOnly, Category=Projectile)
TSubclassOf<class AMageDeflectionProjectile> ProjectileClass;

//.cpp file

	World->SpawnActor<AMageDeflectionProjectile>(ProjectileClass, SpawnLocation, SpawnRotation, ActorSpawnParams);

This code is from the pre-made 1st person shooter code, and the sample projectile actor is always the default one, and I am unsure how to switch it to a different one if desired.

And I was able to answer my own question in record time. I’ll leave this up though in case other people run into the same issue.

I had to go into the Blueprint of the character, scroll down to where it allowed me to set the Projectile, and click on the drop down menu and set the actor I want there.