Spawn Sound at 0 volume doesn't begin playing the sound

6 year old post, but maybe someone finds this topic when searching for a solution on his own problem…

I have a radio ingame, with an auto-play next track, when the first has finished playing. My problem was that it skipped every track when the volume was set to 0,0, because it didn’t want to really play that next track. It ended in a play next loop.
I fixed this by not letting the user set it to 0,0 but above - like 0,0001 (Branch: greater 0) - as a workaround

A following problem showed up, where the prior set volume became the maximum volume for the next track, for whatever reason.
This was fixed by adding a “Set Volume Multiplier” (1,0) node.