Hi there!
I want to add dismemberment on ragdolled bodies to my game. As those bodies are organic I could not figure out a better way to implement it other than to add collision objects to my blueprint that on collision swap out the base mesh (body) and spawn the dismembered part accordingly.
My problem now is that I could not find a way to copy the current pose from the ragdolled base mesh to the newly spawned body part. How can I do that? The body parts all share the same skeleton with different physics assets.
Help is much appreciated!