Can someone help me analyze this blueprint flow and determine why 4th spawns are getting queued? “Max Enemy Per Type” is set to “3” and the flow reflects that when I run the level but 4th spawns are getting queued and spawn right after the 3rd one dies, if an extra minute has elapsed with 3 enemies already spawned.
I was told that I might need to change “count increments” before spawn checks to prevent “race conditions”.
I don’t know how the flow would change other than “Branch(0) > SET Current Quarter Count” etc.