Spawn Projectile Node

Am I crazy? I thought I recently saw someone using a “Spawn Projectile” node in a blueprint somewhere on this site. A node like that would be pretty handy for some of my recent work. Is this something new to 4.7? Does anyone know if there really is such a thing?

I think you saw someone’s custom BP function, as I haven’t come across it. What is it you’re trying to achieve? You could create your own Spawn Projectile function in a blueprint function library, which allows you to use it all over the place. For example you could give it all the input parameters that SpawnActor has (even actor class), so you can spawn the actor inside your function, initialize projectile movement on it and return the spawned actor as result.

I just thought it would be nice to have it all in one place and that it would handle server replication properly.