Spawn Projectile/Actor World Scale Limitation?

Hello,

I was wondering if anyone knows if there is a limitation to how far from the world origin we are allowed to spawn actors at run-time, and if there is a way around this limitation?

In my current project, I am unable to have my pawn shoot/spawn any projectiles (a big laser) after going beyond approximately 1,036,650 units from the origin in any direction.

If I move the pawn to just under 1,036,650 units, I can see the lasers spawn, but immediately get cut off and disappear. Is there something similar to an Importance Volume that could be adjusted to allow actors to spawn further out from the world origin?

Thank you!