Spawn player with or without weapons depending on game mode.

So heres by blueprint for equipping primary and sec weapons when spawned into map. Id like to add a branch or switch method to ask if game mode is “gamemodeA”, then set default weapons to none. otherwise equip default weapons. And there will be no doubt other game modes that ill create that will start without weapons too so will be good if i can add a node where i can put multiple game modes as the condition?? thanks again