Cant find any other posts about this so im going to ask here.
I have a FPS Multiplayer template with about 8 different game modes. At the moment the player spawns with primary and secondary weapons automatically. However i would like to spawn players without weapons if a particular game mode is selected. As im a noob im not sure how to add this into my current blueprints or where exactly i would put it. But logically in my understanding i have a few options.
- Destroy weapons on spawn if in the selected game mode.
- Say If game mode A is selected, set default weapons to an empty weapon child blueprint.
- Or set default weapons to none, and if game mode A is selected then open a new widget without the option to choose weapons instead of the original widget.
Any help with this would be much appreciated. Ive looked in both BPbasecharacter and basecharacterPC and tried a few things but im just not sure what nodes etc to use. Also if anyone knows of any tutorials on this subject please let me know, or any other easier method would be much appreciated.