Spawn player with or without weapons depending on game mode.

For each game mode you have in your project you should have a dedicated game mode class.

e.g. DeathMatch -> GM_DeathMatch, TeamDeathMatch -> GM_TeamDeathMatch.

I strongly recommend reading up on Game Modes, and Game States if there’s any confusion with this.

So there’s no reason to have any dynamics in referencing game mode etc. If you’re working with the TDM game mode then type TDM in the string field. Otherwise you can create a string variable in ever game mode BP and set its value. Then use that variable with event node.

e.g. GameMode (string) … value: TDM etc.

This is an absolute waste of resources FYI considering you’re scripting the event in the “actual game mode”.

Thus: I’m editing the TDM mode, so the string value for this node should be TDM…type TDM.