Greetings,
I’ve been using and studying Unreal Engine 5.x for a few months.
I created two maps, a smaller one (city) and a much larger one (forest) which contains more paths and shelters (in other maps).
I have to go from one level to another but depending on which road you take or if you enter or exit a shelter.
After various forums and tutorials I created this logic that only works and is valid for a single Spawn.
So coming from map A, you arrive at point B.
The problem comes when from another map I want to spawn the player in another point, this doesn’t work.
How can I have multiple different spawn points?
This is the logic in the collision box that leads to the next map:
Do those two map share the same game mode? Why not? Assuming we had two roads from city to forest. As the event “I will go forest by the road NO.1” , we can create a variable in game mode called “which road to go” and set it “road 1” . We need to set an event in the level blueprint in map forest. It will dispatched when open level. As a level starts, the level blueprint will obtain a variable through gamemode to determine the location of the birth point
the player is transported from one map to another, it is not generated because it is already present and I do not have to destroy it since it has components
Yes, same game mode,
what you say is exactly what I want to do, but I don’t know how to do it.
Could you help me? maybe with a screenshot of the blueprint logic